Card summary

- Name: Panic
- Faction: Neutral
- Cost: -
- Traits: Madness.
- XP: 0
- Text: Revelation - Put Panic into play in your threat area.
Panic can be healed as if it were a single point of horror on you (if it is healed, discard it).
Forced - After you take a play, engage, or resource action: You cannot take any of those types of actions for the remainder of the turn.
- Occurrence: Present in 54 out of 16405 decks analysed (0%)
- Popularity: Ranked 1010 out of 1395 cards analysed (percentile 27%)