Card summary

- Name: Arm Injury
- Faction: Neutral
- Cost: -
- Traits: Injury.
- XP: 0
- Text: Revelation - Put Arm Injury into play in your threat area.
Arm Injury can be healed as if it were a single point of damage on you (if it is healed, discard it).
Forced - After you take a fight or activate action: You cannot take any of those types of actions for the remainder of the turn.
- Occurrence: Present in 45 out of 16405 decks analysed (0%)
- Popularity: Ranked 1055 out of 1395 cards analysed (percentile 24%)